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The project

Enterprise design is hard to explain and easy to feel. So we stopped explaining it and made a game.

  • Make enterprise design tangible in 60 to 90 minutes, with no jargon and no prior training.
  • Build the game on EDGY, the open enterprise design language, so what you learn by playing goes straight back to work.
  • Make it hold up anywhere: a boardroom, a classroom or a room of 100.
  • Publish it ourselves, in English and in French (La Partie prenante).
400+
decks sold in the first year
180
scenarios to play
100
players in one room, at once
1 h
to feel what enterprise design changes
The Boardroom Adventure box with stakeholder cards fanned out
The game box and cards on a laser-cut wooden board

Play a fictional enterprise to change the real one

In Boardroom Adventure, a team builds an organization from scratch and sees how strategy, roles and decisions pull on each other. It runs on EDGY, the open enterprise design language, and plays in 60 to 90 minutes with 2 to 6 players per table. The 180 scenarios range from start-ups to a secret society reinventing everyday life. Your org chart is probably less weird. Probably.

How it plays

  1. Pick your enterprise. A thrift shop saving the planet, a secret society, a startup, a ministry. Then give it a daring ambition.
  2. Build it together. Each player holds a stakeholder card and speaks for that part of the organization, using the EDGY language.
  3. Put it to the test. Challenges hit the design. Watch it thrive or unravel, and see why.
  4. Bring it back to work. Once the moves are familiar, the same table tackles a real problem, fast.

Why it works

Because the design does the teaching, and because nothing in it belongs to one industry. A fictional enterprise is low risk: nobody’s job is on the table, so people try bold moves and laugh when they fail. In about an hour they share a vocabulary and a way of looking at the whole organization. Then the same table can take on a real problem, and it goes fast. Nobody has ever been fired from a fictional thrift shop.

A full room of round tables at Polytechnique Montréal, every table playing at once

A full room at the Polytechnique Montréal session.

Close-up of a game board filled with handwritten notes around the three EDGY circles
Players around a table, mid-discussion, cards spread out
The laser-cut wooden board in play: cards and notes on the three EDGY circles
A Hydro-Québec workshop: a room of tables playing at once

The wooden board mid-game with Capitale Numérique, and a workshop at Hydro-Québec.

Who has played

Large organizations ran it with their teams, small groups used it to work on real problems, and it held up just as well with teenagers and with retirees. Hydro-Québec, Polytechnique Montréal, Rendez-vous numérique, non-profits, leadership teams, project teams.

“Boardroom Adventure isn’t just a game. It’s a powerful conversation tool that gets everyone in the right mindset to innovate and challenge decisions. A bit like putting humans in ChatGPT’s seat!”

Félix Quenneville, CorpoSapiens

“My EDGY board is now my North Star: it keeps our whole team aligned.”

Carole-Ann Labrie, Co-founder and CEO, Capitale Numérique

What’s next

  • An AI extension. It brings AI into the game, so teams can explore it with the same enterprise design moves they just learned. In beta in 2026.
  • A digital version. The same game online, built to kick off an enterprise design initiative: play first, then carry the board straight into the real project.
The AI extension cards fanned out
A beta test of the AI extension: two tables of players in a pub

The AI extension in beta, 2026.

The result

400+ decks in a year, and the same game works in a boardroom, a classroom or a room of 100. To order it or have us run it: boardroomadventure.com and, in French, lapartieprenante.com. We also use it in our enterprise design formats.

The team. Game design and facilitation: Jean-Sébastien Daigle. Publisher: &friends. Enterprise design language: EDGY, Intersection Group.