Boardroom Adventure
The project
Enterprise design is hard to explain and easy to feel. So we stopped explaining it and made a game.
- Make enterprise design tangible in 60 to 90 minutes, with no jargon and no prior training.
- Build the game on EDGY, the open enterprise design language, so what you learn by playing goes straight back to work.
- Make it hold up anywhere: a boardroom, a classroom or a room of 100.
- Publish it ourselves, in English and in French (La Partie prenante).


Play a fictional enterprise to change the real one
In Boardroom Adventure, a team builds an organization from scratch and sees how strategy, roles and decisions pull on each other. It runs on EDGY, the open enterprise design language, and plays in 60 to 90 minutes with 2 to 6 players per table. The 180 scenarios range from start-ups to a secret society reinventing everyday life. Your org chart is probably less weird. Probably.
How it plays
- Pick your enterprise. A thrift shop saving the planet, a secret society, a startup, a ministry. Then give it a daring ambition.
- Build it together. Each player holds a stakeholder card and speaks for that part of the organization, using the EDGY language.
- Put it to the test. Challenges hit the design. Watch it thrive or unravel, and see why.
- Bring it back to work. Once the moves are familiar, the same table tackles a real problem, fast.
Why it works
Because the design does the teaching, and because nothing in it belongs to one industry. A fictional enterprise is low risk: nobody’s job is on the table, so people try bold moves and laugh when they fail. In about an hour they share a vocabulary and a way of looking at the whole organization. Then the same table can take on a real problem, and it goes fast. Nobody has ever been fired from a fictional thrift shop.

A full room at the Polytechnique Montréal session.




The wooden board mid-game with Capitale Numérique, and a workshop at Hydro-Québec.
Who has played
Large organizations ran it with their teams, small groups used it to work on real problems, and it held up just as well with teenagers and with retirees. Hydro-Québec, Polytechnique Montréal, Rendez-vous numérique, non-profits, leadership teams, project teams.
“Boardroom Adventure isn’t just a game. It’s a powerful conversation tool that gets everyone in the right mindset to innovate and challenge decisions. A bit like putting humans in ChatGPT’s seat!”
“My EDGY board is now my North Star: it keeps our whole team aligned.”
What’s next
- An AI extension. It brings AI into the game, so teams can explore it with the same enterprise design moves they just learned. In beta in 2026.
- A digital version. The same game online, built to kick off an enterprise design initiative: play first, then carry the board straight into the real project.


The AI extension in beta, 2026.
The result
400+ decks in a year, and the same game works in a boardroom, a classroom or a room of 100. To order it or have us run it: boardroomadventure.com and, in French, lapartieprenante.com. We also use it in our enterprise design formats.
The team. Game design and facilitation: Jean-Sébastien Daigle. Publisher: &friends. Enterprise design language: EDGY, Intersection Group.